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Obduction 222
Obduction 222










obduction 222

Above the door there is a small stopper arm attached to the lever that lowers the metal ramp that prevents it from opening to the far bank. You cannot open the path to the far bank at the beginning of the game when you're learning how this mechanism works. This was one of the few times I needed to reference a guide, so I'm kind of salty about this.

obduction 222

I didn't realize the gate could open to the far bank. The aesthetic of the Mayor intro videos worked well because they were supposed to be videos, but CW was supposed to be a living person.

obduction 222

I mean, I understand Cyan was trying to keep the FMV look and there are restrictions with interactions, but I feel like this solution of talking to an unresponsive video behind a door didn't really work. If you were CW and suddenly a brand new resident shows up while you're in the middle of a war, wouldn't you, you know, ask some questions or explain stuff a bit more? Also the fact that he doesn't actually help explain much to you doesn't make sense. The effect of him at the window wasn't very good and it broke my sense of immersion. Maybe a full-screen mode to just make things bigger? A better reading interface would be sorely appreciated. Also for some reason, the text itself almost fades onto the screen when I flip a page, so I have to wait half a second before I can make out what it says. I don't know why they went with such small, low-res versions of the pages. I was literally squinting at the screen half the time, trying to make out the text. The reading material (books & pages) are all really hard to read. For most of the beginning of the game, I didn't even realize other worlds hinted at in the texts would become accessible. I also like how it was a hub world that I didn't realize was a hub world. All very original, and lots of unexpected wow moments. It was a great introduction to the mechanics of linking spheres and how you can pac-man through the cell wall. Hunrathīeautiful world, I loved the whole design with the random spheres from earth and how the different regions slowly opened up. I thought it was a great game, but I still have some criticisms and outstanding questions about things I didn't quite understand. VR Game Subreddits, available and under construction: Until Obduction is released, the rules on /r/Obduction will remain fairly simple. And no matter how you choose to explore, you fall upon some heavy choices to make with substantial consequences. Either way these new worlds reveal their secrets only as you explore and coax them.

Obduction 222 full#

Choose to have full gamer control, or simplify and explore with a simple click of the mouse. We’re building remarkable landscapes, architecture, and environments that surpass anything we’ve done before.

obduction 222

Epic Games’ Unreal Engine 4 provides the state-of-the-art framework for Cyan to bring vibrant, new worlds to life. This is a new exploration experience for a new generation of explorers who are used to realtime worlds that unfold before their eyes. And adding to the curiosity, you stumble upon a strange, kluged kiosk that reassuredly welcomes you to “Hunrath”. But the farmhouse is just the first building in a rather bizarre little town that borders the road – curious structures that beg questions rather than provide answers. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical, Kansas farmhouse with a white picket fence. The answer to your questions about where you are, and why you’re here, lie ahead. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. As you walk in the woods on a pristine night, a distant thunderclap demands your attention.












Obduction 222